Since I was working on fixing the Wastelands
picture anyways, I thought I would put something together
to show you guys the process I generally follow on a
picture.
First things first, I load a figure to work with. This is my standard adult female figure. She is the base I start with for most of the Gotham Girls.

Right now, she is the only thing in my workspace. The workspace is sort of like a stage in a theater.
The figure is called Victoria 3 and is made by Daz3d. It's very versatile. By applying morphs to the figure I can drastically change the shape. Like so.

or so.

These morphs alter the basic underlying geometry of the figure, allowing for things like Elf ears, muscles,expressions , or racial characteristics.
When I've decided what sort of character I want to do, I apply an appropriate texture. The high end textures are photorealistic. That is they took a model somewhere and photographed every inch of her skin in high resolution. Then they mapped those pictures onto Victoria 3's geometry, like this.

The proper texture combined with geometry morphs can make the same figure look very different.

Ok, I'm going to continue this in another thread so it doesn't load too slowly.
First things first, I load a figure to work with. This is my standard adult female figure. She is the base I start with for most of the Gotham Girls.

Right now, she is the only thing in my workspace. The workspace is sort of like a stage in a theater.
The figure is called Victoria 3 and is made by Daz3d. It's very versatile. By applying morphs to the figure I can drastically change the shape. Like so.

or so.

These morphs alter the basic underlying geometry of the figure, allowing for things like Elf ears, muscles,expressions , or racial characteristics.
When I've decided what sort of character I want to do, I apply an appropriate texture. The high end textures are photorealistic. That is they took a model somewhere and photographed every inch of her skin in high resolution. Then they mapped those pictures onto Victoria 3's geometry, like this.

The proper texture combined with geometry morphs can make the same figure look very different.

Ok, I'm going to continue this in another thread so it doesn't load too slowly.


